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论文文献jdm

发布时间:2023-02-23 16:13

论文文献jdm

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参考文献类型:专著[M],论文集[C],报纸文章[N],期刊文章[J],学位论文[D],报告[R],标准[S],专利[P],论文集中的析出文献[A]

电子文献类型:数据库[DB],计算机[CP],电子公告[EB]

电子文献的载体类型:互联网[OL],光盘[CD],磁带[MT],磁盘[DK]

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把光标放在引用参考文献的地方,在菜单栏上选“插入|脚注和尾注”,弹出的对话框中选择“尾注”,点击“选项”按钮修改编号格式为阿拉伯数字,位置为“文档结尾”。

确定后Word就在光标的地方插入了参考文献的编号,并自动跳到文档尾部相应编号处请你键入参考文献的说明,在这里按参考文献著录表的格式添加相应文献。

参考文献标注要求用中括号把编号括起来,以word2007为例,可以在插入尾注时先把光标移至需要插入尾注的地方,然后点击 引用-脚注下面的一个小箭头,在出现的对话框中有个自定义,然后输入中括号及数字,然后点插入,然后自动跳转到本节/本文档末端,此时再输入参考文献内容即可。

以上内容参考 百度百科—参考文献

JDM到底是个啥(JDMとは)【上】| 老埃的小知识大百科

老埃有次坐在宽敞的BJ6123C7BTD(请去问度娘这是啥车)上,旁边有一辆AMG GT 呼啸而过。老埃正在感慨:“都百来万的车,你有啥可牛,而且还是红灯..”的时候,身旁的小伙子一脸赞叹地对旁边的女孩子说:“JDM看到没,辣个就是JDM,玩车要的就是要改成这个feel.”.

老埃顿时惊恐万状,对他佩服得五体投地,在妹子面前装X装得如此露骨,这位小伙子真是有自信!也感叹这个妹子听了如此言论之后居然还能一脸崇拜地看着他。不由感叹:世界真奇妙。在此呼吁广大女性朋友关注老埃玩车,我们会不定期投放汽车相关小知识大百科,虽不能让您火眼金睛,但三脚猫工夫再也无法蒙蔽您的双眼。

那么JDM到底是个什么?

先来给大家展示来自度娘的说明:

看到没?度娘已经早早地度了众生。关键字: 日本车,日本零配件。下次再看到国内马路上AMG GT的时候,别再和JDM扯上关系了。

仔细研究下会发现,现在所谓的JDM,早就不限于日本产的日系车,日系零部件,甚至早就已经成为了一种风格。从最初意义上的代表日本本土市场流通的车型,装着针对这些车型制造的日系改装零部件被称之为JDM,到随着日系车在世界范围内的普及而紧接着世界各地为日系车生产的配件,逐步也成为了JDM的代表,从而使得JDM成为了日系改装文化的代名词。

JDM席卷世界也和美国离不开关系。上世纪70年代,日系车辆大量出口美国,其时尚的外形,和高性价比吸引了大批的粉丝。而在车库文化,改装文化蓬勃发展的美国,日本车和针对这些日本车的零部件,市场占比越来越高。从而USDM(Unite State Domestic Market)一词油然而生,进入80年代,来自美国的对日本车辆各种改装理念,反馈到日本,同时也刺激了日本改装车的发展。JDM自然成型。

后来,英国和澳大利亚和日本一样也是右舵,许多配件和标准也相通,更加奠定了日系车在世界上的地位,80年代开始萌芽,90年代爆发,21世纪新时代的日系改装风真正地席卷了全球。度娘里JDM(一种车辆制造标准)的标签用词已经相当准确,JDM从最初的日本车代表,到后来的日系改装车代表,再到现在的,成为具有日系车辆制造理念的风格的代表。

具体到现在中国国内如何才能算是JDM呢?

现在中国市面上销售的日系量产车,只要外形上和日本本土销售的车型没有大的差别的,广义地讲都算JDM。但是如果要说纯粹,那就得投入大量的精力和金钱对原型车进行寻找,改装,要想在国内弄辆纯粹的JDM,也不是很容易的事情,毕竟属于入门到精通,2万捣腾个N手原型车,20万改装,还不能上路。

只能换来圈子里朋友的一个赞:干得漂亮,够纯粹的JDM。这样的案例比比皆是,可是依然有大批的朋友趋之若鹜,这就是文化。在此老埃也向这些小伙伴们致敬,文化就是这么来的,中国的汽车文化,汽车改装文化,就是在这种不断的探索和磨合中产生的。靠你们了哦~

下期我们再聊聊JDM在日本的发展历程,和目前在中国的一些表现形式~~~

本文参考文献:

马路公园:这才是真正的JDM发布时间:18-12-2015:55

百度百科:搜索关键字JDM

维基百科:搜索关键字JDM USDM

KKマガジンボックス《compactracer》

芸文社《カスタムカーマガジン》 2005/10

图片来源自网络

本文来源于汽车之家车家号作者,不代表汽车之家的观点立场。

通信类英文论文、英文文献

基于WIN CE的ADSL线路参数研究
ADSL line parameters research based on WIN CE




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Windows CE (also known officially as Windows Embedded CE since version 6.0[2][3], and sometimes abbreviated WinCE) is a variation of Microsoft's Windows operating system for minimalistic computers and embedded systems. Windows CE is a distinctly different kernel, rather than a trimmed-down version of desktop Windows. It is not to be confused with Windows XP Embedded which is NT-based. It is supported on Intel x86 and compatibles, MIPS, ARM, and Hitachi SuperH processors.

Features
Windows CE is optimized for devices that have minimal storage—a Windows CE kernel may run in under a megabyte of memory. Devices are often configured without disk storage, and may be configured as a “closed” system that does not allow for end-user extension (for instance, it can be burned into ROM). Windows CE conforms to the definition of a real-time operating system, with a deterministic interrupt latency. It supports 256 priority levels and uses priority inheritance for dealing with priority inversion. The fundamental unit of execution is the thread. This helps to simplify the interface and improve execution time.

Microsoft has stated that the ‘CE’ is not an intentional initialism, but many people believe CE stands for ‘Consumer Electronics’ or ‘Compact Edition’; users often disparagingly called it “Wince”.[4] Microsoft says it implies a number of Windows CE design precepts, including “Compact, Connectable, Compatible, Companion, and Efficient.”[5] The first version, known during development under the codename “Pegasus”, featured a Windows-like GUI and a number of Microsoft's popular applications, all trimmed down for smaller storage, memory, and speed of the palmtops of the day.

Since then, Windows CE has evolved into a component-based, embedded, real-time operating system. It is no longer targeted solely at hand-held computers. Many platforms have been based on the core Windows CE operating system, including Microsoft's AutoPC, Pocket PC 2000, Pocket PC 2002, Windows Mobile 2003, Windows Mobile 2003 SE, Windows Mobile 5.0, Windows Mobile 6, Smartphone 2002, Smartphone 2003 and many industrial devices and embedded systems. Windows CE even powered select games for the Sega Dreamcast, was the operating system of the controversial Gizmondo handheld, and can partially run on modified Microsoft Xbox game consoles.

A distinctive feature of Windows CE compared to other Microsoft operating systems is that large parts of it are offered in source code form. First, source code was offered to several vendors, so they could adjust it to their hardware. Then products like Platform Builder (an integrated environment for Windows CE OS image creation and integration, or customized operating system designs based on CE) offered several components in source code form to the general public. However, a number of core components that do not need adaptation to specific hardware environments (other than the CPU family) are still distributed in binary form only.

Development tools

Visual Studio
Late versions of Microsoft Visual Studio support projects for Windows CE / Windows Mobile, producing executable programs and platform images either as an emulator or attached by cable to an actual mobile device. A mobile device is not necessary to develop a CE program. The .NET Compact Framework supports a subset of the .NET Framework with projects in C# and , but not Managed C++.

Platform Builder
This programming tool is used for building the platform (BSP + Kernel), device drivers (shared source or custom made) and also the application. This is a one step environment to get the system up and running. One can also use Platform Builder to export an SDK (standard development kit) for the target microprocessor (SuperH, x86, MIPS, ARM etc.) to be used with another associated tool set named below.

Embedded Visual C++ (eVC)
The Embedded Visual C++ tool is for development of embedded application for Windows CE based devices. This tool can be used standalone using the SDK exported from Platform Builder or using the Platform Builder using the Platform Manager connectivity setup.

Relationship to Windows Mobile, Pocket PC, and SmartPhone
Often Windows CE, Windows Mobile, and Pocket PC are used interchangeably. This practice is not entirely accurate. Windows CE is a modular/componentized operating system that serves as the foundation of several classes of devices. Some of these modules provide subsets of other components' features (e.g. varying levels of windowing support; DCOM vs COM), others which are mutually exclusive (Bitmap or TrueType font support), and others which add additional features to another component. One can buy a kit (the Platform Builder) which contains all these components and the tools with which to develop a custom platform. Applications such as Excel Mobile/Pocket Excel are not part of this kit. The older Handheld PC version of Pocket Word and several other older applications are included as samples, however.

Windows Mobile is best described as a subset of platforms based on a Windows CE underpinning. Currently, Pocket PC (now called Windows Mobile Classic), SmartPhone (Windows Mobile Standard), and PocketPC Phone Edition (Windows Mobile Professional) are the three main platforms under the Windows Mobile umbrella. Each platform utilizes different components of Windows CE, as well as supplemental features and applications suited for their respective devices.

Pocket PC and Windows Mobile is a Microsoft-defined custom platform for general PDA use, and consists of a Microsoft-defined set of minimum profiles (Professional Edition, Premium Edition) of software and hardware that is supported. The rules for manufacturing a Pocket PC device are stricter than those for producing a custom Windows CE-based platform. The defining characteristics of the Pocket PC are the digitizer as the primary Human Interface Device and its extremely portable size.

The SmartPhone platform is a feature rich OS and interface for cellular phone handsets. SmartPhone offers productivity features to business users, such as email, as well as multimedia capabilities for consumers. The SmartPhone interface relies heavily on joystick navigation and PhonePad input. Devices running SmartPhone do not include a touchscreen interface. SmartPhone devices generally resemble other cellular handset form factors, whereas most Phone Edition devices use a PDA form factor with a larger display.

Windows Mobile 5 supports USB 2.0 and new devices running this OS will also conform to the USB Mass Storage Class, meaning the storage on PPC can be accessed from any USB-equipped PC, without requiring any extra software, except requiring a compliant host. In other words, you can use it as a flash drive.

Competing products
Competitors to consumer CE based PDA platforms like Pocket PC – the main application of Windows CE – are Java, Symbian OS, Palm OS, iPhone OS and Linux based packages like Qtopia Embedded Linux environment from Trolltech, Convergent Linux Platform from a La Mobile, and Access Linux Platform from Orange and Access.

The secondary usage of CE is in devices in need of graphical user interfaces, (point of sale terminals, media centers, web tablets, thin clients) as the main selling point CE is the look and feel being similar to desktop Windows. The competition is Windows XP, Linux and graphical packages for simpler embedded operating systems.

Being an RTOS, Windows CE is also theoretically a competitor to any realtime operating system in the embedded space, like VxWorks, ITRON or eCos. The dominating method, however, of mixing Windows look and feel with realtime on the same hardware, is to run double operating systems using some virtualization technology, like TRANGO Hypervisor from TRANGO Virtual Processors or Intime from TenAsys in the case of Windows, and OS Ware from VirtualLogix, Padded Cell from Green Hills Software, OKL4 from Open Kernel Labs, TRANGO Hypervisor from TRANGO Virtual Processors, RTS Hypervisor from Real-Time Systems or PikeOS from Sysgo, in case of the competition.

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Asymmetric Digital Subscriber Line (ADSL) is a form of DSL, a data communications technology that enables faster data transmission over copper telephone lines than a conventional voiceband modem can provide. It does this by utilizing frequencies that are not used by a voice telephone call. A splitter - or microfilter - allows a single telephone connection to be used for both ADSL service and voice calls at the same time. Because phone lines vary in quality and were not originally engineered with DSL in mind, it can generally only be used over short distances, typically less than 3mi (5.5 km) [William Stallings' book].

At the telephone exchange the line generally terminates at a DSLAM where another frequency splitter separates the voice band signal for the conventional phone network. Data carried by the ADSL is typically routed over the telephone company's data network and eventually reaches a conventional internet network. In the UK under British Telecom the data network in question is its ATM network which in turn sends it to its IP network IP Colossus.

The distinguishing characteristic of ADSL over other forms of DSL is that the volume of data flow is greater in one direction than the other, i.e. it is asymmetric. Providers usually market ADSL as a service for consumers to connect to the Internet in a relatively passive mode: able to use the higher speed direction for the "download" from the Internet but not needing to run servers that would require high speed in the other direction.

There are both technical and marketing reasons why ADSL is in many places the most common type offered to home users. On the technical side, there is likely to be more crosstalk from other circuits at the DSLAM end (where the wires from many local loops are close to each other) than at the customer premises. Thus the upload signal is weakest at the noisiest part of the local loop, while the download signal is strongest at the noisiest part of the local loop. It therefore makes technical sense to have the DSLAM transmit at a higher bit rate than does the modem on the customer end. Since the typical home user in fact does prefer a higher download speed, the telephone companies chose to make a virtue out of necessity, hence ADSL. On the marketing side, limiting upload speeds limits the attractiveness of this service to business customers, often causing them to purchase higher cost Digital Signal 1 services instead. In this fashion, it segments the digital communications market between business and home users

How ADSL works
On the wire
Currently, most ADSL communication is full duplex. Full duplex ADSL communication is usually achieved on a wire pair by either frequency division duplex (FDD), echo canceling duplex (ECD), or time division duplexing (TDD). FDM uses two separate frequency bands, referred to as the upstream and downstream bands. The upstream band is used for communication from the end user to the telephone central office. The downstream band is used for communicating from the central office to the end user. With standard ADSL (annex A), the band from 25.875 kHz to 138 kHz is used for upstream communication, while 138 kHz – 1104 kHz is used for downstream communication. Each of these is further divided into smaller frequency channels of 4.3125 kHz. During initial training, the ADSL modem tests which of the available channels have an acceptable signal-to-noise ratio. The distance from the telephone exchange, noise on the copper wire, or interference from AM radio stations may introduce errors on some frequencies. By keeping the channels small, a high error rate on one frequency thus need not render the line unusable: the channel will not be used, merely resulting in reduced throughput on an otherwise functional ADSL connection.

Vendors may support usage of higher frequencies as a proprietary extension to the standard. However, this requires matching vendor-supplied equipment on both ends of the line, and will likely result in crosstalk issues that affect other lines in the same bundle.

There is a direct relationship between the number of channels available and the throughput capacity of the ADSL connection. The exact data capacity per channel depends on the modulation method used.

[edit] Modulation
ADSL initially existed in two flavours (similar to VDSL), namely CAP and DMT. CAP was the de facto standard for ADSL deployments up until 1996, deployed in 90 percent of ADSL installs at the time. However, DMT was chosen for the first ITU-T ADSL standards, G.992.1 and G.992.2 (also called and respectively). Therefore all modern installations of ADSL are based on the DMT modulation scheme.

Annexes J and M shift the upstream/downstream frequency split up to 276 kHz (from 138 kHz used in the commonly deployed annex A) in order to boost upstream rates. Additionally, the "all-digital-loop" variants of ADSL2 and ADSL2+ (annexes I and J) support an extra 256 kbit/s of upstream if the bandwidth normally used for POTS voice calls is allocated for ADSL usage.

While the ADSL access utilizes the 1.1 MHz band, ADSL2+ utilizes the 2.2 MHz band.

The downstream and upstream rates displayed are theoretical maxima. Note also that because Digital subscriber line access multiplexers and ADSL modems may have been implemented based on differing or incomplete standards some manufacturers may advertise different speeds. For example, Ericsson has several devices that support non-standard upstream speeds of up to 2 Mbit/s in ADSL2 and ADSL2+.

[edit] Installation issues
Due to the way it uses the frequency spectrum, ADSL deployment presents some issues. It is necessary to install appropriate frequency filters at the customer's premises, to avoid interferences with the voice service, while at the same time taking care to keep a clean signal level for the ADSL connection.

In the early days of DSL, installation required a technician to visit the premises. A splitter was installed near the demarcation point, from which a dedicated data line was installed. This way, the DSL signal is separated earlier and is not attenuated inside the customer premises. However, this procedure is costly, and also caused problems with customers complaining about having to wait for the technician to perform the installation. As a result, many DSL vendors started offering a self-install option, in which they ship equipment and instructions to the customer. Instead of separating the DSL signal at the demarcation point, the opposite is done: the DSL signal is "filtered off" at each phone outlet by use of a low pass filter, also known as microfilter. This method does not require any rewiring inside the customer premises.

A side effect of the move to the self-install model is that the DSL signal can be degraded, especially if more than 5 voiceband devices are connected to the line. The DSL signal is now present on all telephone wiring in the building, causing attenuation and echo. A way to circumvent this is to go back to the original model, and install one filter upstream from all telephone jacks in the building, except for the jack to which the DSL modem will be connected. Since this requires wiring changes by the customer and may not work on some household telephone wiring, it is rarely done. It is usually much easier to install filters at each telephone jack that is in use.

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