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苏苏湖光山色

已采纳

通信工程可以写4g网络通信、无线局域网、wifi等等热门题目的。开始也不懂,还是学长给的文方网,写的《网络通信中的视频编码与传输技术研究》,非常靠谱的说无线传感器网络多信道通信技术的研究SSL安全传输协议在网络通信中的应用研究无线传感器网络通信协议研究基于ZigBee和IPv6的远程监控网络通信研究高速铁路牵引供电自动化网络通信系统研究自相似网络通信量及高速路由结构性能研究复杂系统的信息脆性风险研究及在网络通信系统中的应用面向多级安全的网络安全通信模型及其关键技术研究工业分布式实时数据库网络通信平台的研究与设计具有重尾特性的自相似网络通信量建模及预测基于FPGA的机器视觉系统研究及应用基于跨层设计的无线网络通信的研究无人驾驶智能车远程监控系统——基于GPRS无线网络通信基于以太网的变电站自动化网络通信系统研究基于VC++网络通信平台的设计与开发地铁列车WorldFIP网络通信系统可靠性分析与应用研究水声网络通信环境软件仿真系统设计嵌入式数字硬盘录像机网络通信软件设计基于MPC8260和VxWorks的网络通信平台的实现基于嵌入式以太网的变电站自动化网络通信研究网络通信系统的风险分析与评估远程监控系统中网络通信的研究与实现基于数据加密的网络通信系统的研究基于嵌入式系统VxWorks的设备驱动和网络通信基于Linux的网络通信游戏的设计与实现基于WiFi的LED照明控制系统的研究与实现基于STM32的嵌入式网络控制器设计GPS/GPRS车辆定位网络系统及故障在线检测技术研究基于C/S模式多平台网络通信系统研究基于Internet的分布交互式通信系统仿真平台的研究——网络通信部分分布式检测系统的网络通信研究星间/星内无线通信技术研究网络通信的信息隐藏技术研究低压电力线网络通信技术研究

200 评论

金凤吉祥如意

通信业已经走进了千家万户,成为了大家日常生活不可分割的一部分,如今一些高校也设立了专门的通信专业。下面我给大家带来通信专业 毕业 论文题目参考_通信方向专业论文题目,希望能帮助到大家!

通信专业毕业论文题目

1、高移动无线通信抗多普勒效应技术研究进展

2、携能通信协作认知网络稳态吞吐量分析和优化

3、协作通信中基于链路不平衡的中继激励

4、时间反转水声通信系统的优化设计与仿真

5、散射通信系统电磁辐射影响分析

6、无人机激光通信载荷发展现状与关键技术

7、数字通信前馈算法中的最大似然同步算法仿真

8、沙尘暴对对流层散射通信的影响分析

9、测控通信系统中低延迟视频编码传输 方法 研究

10、传输技术在通信工程中的应用与前瞻

11、城市通信灯杆基站建设分析

12、电子通信技术中电磁场和电磁波的运用

13、关于军事通信抗干扰技术进展与展望

14、城轨无线通信系统改造方案研究

15、无线通信系统在天津东方海陆集装箱码头中的运用

16、分析电力通信电源系统运行维护及注意事项

17、 无线网络 通信系统与新技术应用研究

18、基于电力载波通信的机房监控系统设计

19、短波天线在人防通信中的选型研究

20、机场有线通信系统的设计简析

21、关于通信原理课程教学改革的新见解

22、机载认知通信网络架构研究

23、无线通信技术的发展研究

24、论无线通信网络中个人信息的安全保护

25、短波天波通信场强估算方法与模型

26、多波束卫星通信系统中功率和转发器增益联合优化算法

27、HAP通信中环形波束的实现及优化

28、扩频通信中FFT捕获算法的改进

29、对绿色无线移动通信技术的思考

30、关于数据通信及其应用的分析

31、广播传输系统中光纤通信的应用实践略述

32、数字通信信号自动调制识别技术

33、关于通信设备对接技术的研究分析

34、光纤通信网络优化及运行维护研究

35、短波通信技术发展与核心分析

36、智慧城市中的信息通信技术标准体系

37、探究无线通信技术在测绘工程中的应用情况

38、卫星语音通信在空中交通管制中的应用

39、通信传输系统在城市轨道交通中的应用发展

40、通信电源 系统安全 可靠性分析

41、浅谈通信电源的技术发展

42、关于电力通信网的可靠性研究

43、无线通信抗干扰技术性能研究

44、数能一体化无线通信网络

45、无线通信系统中的协同传输技术

46、无线通信技术发展分析

47、实时网络通信系统的分析和设计

48、浅析通信工程项目管理系统集成服务

49、通信网络中的安全分层及关键技术论述

50、电力通信光缆运行外力破坏与预防 措施

51、电力通信运维体系建设研究

52、电力配网通信设备空间信息采集方法的应用与研究

53、长途光缆通信线路的防雷及防强电设计

54、电网近场无线通信技术研究及实例测试

55、气象气球应急通信系统设计

56、卫星量子通信的光子偏振误差影响与补偿研究

57、基于信道加密的量子安全直接通信

58、量子照明及其在安全通信上的应用

59、一款用于4G通信的水平极化全向LTE天线

60、面向无线通信的双频带平面缝隙天线设计

铁道信号专业毕业论文题目

1、CTCS应答器信号与报文检测仪-控制主板软硬件设计

2、基于ACP方法的城市轨道交通枢纽应急疏散若干问题研究

3、全电子高压脉冲轨道电路接收器的硬件研究与设计

4、实时断轨检测系统中信号采集与通信子系统研究

5、基于模型的轨旁仿真子系统验证及代码自动生成

6、基于全相位FFT的铁道信号频率检测算法研究

7、基于机器视觉的嵌入式道岔缺口检测系统应用

8、铁路信号产品的电磁兼容分析与研究

9、铁路高职院校校内实训基地建设研究

10、铁道信号电子沙盘系统整体规划及设计

11、基于Web的高职院校考试系统的设计与实现

12、铁道信号沙盘模拟显示系统研究

13、联锁道岔电子控制模块的研制

14、基于ARM的故障监测诊断系统设计(前端采集和通信系统)

15、客运专线列控车载设备维修技术及标准化研究

16、驼峰三部位减速器出口速度计算方法研究

17、CTCS-2级列控系统应答器动态检测的研究

18、石家庄铁路运输学校招生信息管理系统的设计与实现

19、铁道信号基础设备智能网络监测器设计

20、基于光纤传感的铁道信号监测系统软件设计

21、铁道信号基础设备在线监测方法研究

22、有轨电车信号系统轨旁控制器三相交流转辙机控制模块的研究

23、基于故障树的京广高速铁路信号系统问题分析及对策

24、站内轨道电路分路不良计轴检查设备设计与实现

25、铁路综合视频监控系统的技术研究与工程建设

26、客运专线信号控制系统设计方案

27、铁路信号仿真实验室的硬件系统设计及其信号机程序测试

28、基于C语言的离线电弧电磁干扰检测系统数据采集及底层控制的实现研究

29、铁路综合演练系统的开发与实现

30、大功率LED铁路信号灯光源的研究

31、牵引供电系统不平衡牵引回流研究

32、CBTC系统中区域控制器和外部联锁功能接口的设计

33、城轨控制实验室仿真平台硬件接口研究

34、ATP安全错误检测码与运算方法的研究与设计

35、LED显示屏控制系统的设计及在铁路信号中的应用

36、客运专线列控系统临时限速服务器基于3-DES算法安全通信的研究与实现

37、基于动态故障树和蒙特卡洛仿真的列控系统风险分析研究

38、物联网环境下铁路控制安全传输研究与设计

39、轨道交通信号事故再现与分析平台研究与设计

40、铁路强电磁干扰对信号系统的影响

41、基于LTE的列车无线定位方法研究

42、列车定位系统安全性研究

43、基于CBTC系统的联锁逻辑研究

44、无线闭塞中心仿真软件设计与实现

45、职业技能 教育 的研究与实践

46、光纤铁路信号微机监测系统数据前端设计

47、LED大屏幕在铁路行车监控系统的应用研究

48、基于微机监测的故障信号研究与应用

49、语域视角下的人物介绍英译

50、基于嵌入式系统的高压不对称脉冲轨道信号发生器设计

通信技术毕业论文题目

1、基于OFDM的电力线通信技术研究

2、基于专利信息分析的我国4G移动通信技术发展研究

3、基于无线通信技术的智能电表研制

4、基于Android手机摄像头的可见光通信技术研究

5、基于激光二极管的可见光通信技术研究和硬件设计

6、智能家居系统安全通信技术的研究与实现

7、基于DVB-S2的宽带卫星通信技术应用研究

8、基于近场通信技术的蓝牙 配对 模块的研发

9、多点协作通信系统的关键技术研究

10、无线通信抗干扰技术性能研究

11、水下无线通信网络安全关键技术研究

12、水声扩频通信关键技术研究

13、基于协作分集的无线通信技术研究

14、数字集群通信网络架构和多天线技术的研究

15、通信网络恶意代码及其应急响应关键技术研究

16、基于压缩感知的超宽带通信技术研究

17、大气激光通信中光强闪烁及其抑制技术的研究

18、卫星通信系统跨层带宽分配及多媒体通信技术研究

19、星间/星内无线通信技术研究

20、量子通信中的精密时间测量技术研究

21、无线传感器网络多信道通信技术的研究

22、宽带电力线通信技术工程应用研究

23、可见光双层成像通信技术研究与应用

24、基于可见光与电力载波的无线通信技术研究

25、车联网环境下的交通信息采集与通信技术研究

26、室内高速可调光VLC通信技术研究

27、面向5G通信的射频关键技术研究

28、基于AMPSK调制的无线携能通信技术研究

29、车联网V2I通信媒体接入控制技术研究

30、下一代卫星移动通信系统关键技术研究

31、物联网节点隐匿通信模型及关键技术研究

32、高速可见光通信的调制关键技术研究

33、无线通信系统中的大规模MIMO关键理论及技术研究

34、OQAM-OFDM无线通信系统关键技术研究

35、基于LED的可见光无线通信关键技术研究

36、CDMA扩频通信技术多用户检测器的应用

37、基于GPRS的嵌入式系统无线通信技术的研究

38、近距离低功耗无线通信技术的研究

39、矿山井下人员定位系统中无线通信技术研究与开发

40、基于信息隐藏的隐蔽通信技术研究

通信专业毕业论文题目参考相关 文章 :

★ 通信工程毕业论文题目

★ 通信工程毕业论文题目

★ 通信工程毕业论文选题

★ 通信工程的毕业论文参考范文

★ 通信工程专业毕业论文参考文献

★ 通信工程的毕业论文(2)

★ 通信工程方面毕业论文

★ 通信工程专业毕业论文

★ 通信工程的毕业论文范例

★ 通信工程的毕业论文范例(2)

154 评论

依然泛泛

一般英文谷歌学术,中文知网。

271 评论

DoughnutTOP

基于WIN CE的ADSL线路参数研究ADSL line parameters research based on WIN CE CE (also known officially as Windows Embedded CE since version [2][3], and sometimes abbreviated WinCE) is a variation of Microsoft's Windows operating system for minimalistic computers and embedded systems. Windows CE is a distinctly different kernel, rather than a trimmed-down version of desktop Windows. It is not to be confused with Windows XP Embedded which is NT-based. It is supported on Intel x86 and compatibles, MIPS, ARM, and Hitachi SuperH CE is optimized for devices that have minimal storage—a Windows CE kernel may run in under a megabyte of memory. Devices are often configured without disk storage, and may be configured as a “closed” system that does not allow for end-user extension (for instance, it can be burned into ROM). Windows CE conforms to the definition of a real-time operating system, with a deterministic interrupt latency. It supports 256 priority levels and uses priority inheritance for dealing with priority inversion. The fundamental unit of execution is the thread. This helps to simplify the interface and improve execution has stated that the ‘CE’ is not an intentional initialism, but many people believe CE stands for ‘Consumer Electronics’ or ‘Compact Edition’; users often disparagingly called it “Wince”.[4] Microsoft says it implies a number of Windows CE design precepts, including “Compact, Connectable, Compatible, Companion, and Efficient.”[5] The first version, known during development under the codename “Pegasus”, featured a Windows-like GUI and a number of Microsoft's popular applications, all trimmed down for smaller storage, memory, and speed of the palmtops of the then, Windows CE has evolved into a component-based, embedded, real-time operating system. It is no longer targeted solely at hand-held computers. Many platforms have been based on the core Windows CE operating system, including Microsoft's AutoPC, Pocket PC 2000, Pocket PC 2002, Windows Mobile 2003, Windows Mobile 2003 SE, Windows Mobile , Windows Mobile 6, Smartphone 2002, Smartphone 2003 and many industrial devices and embedded systems. Windows CE even powered select games for the Sega Dreamcast, was the operating system of the controversial Gizmondo handheld, and can partially run on modified Microsoft Xbox game distinctive feature of Windows CE compared to other Microsoft operating systems is that large parts of it are offered in source code form. First, source code was offered to several vendors, so they could adjust it to their hardware. Then products like Platform Builder (an integrated environment for Windows CE OS image creation and integration, or customized operating system designs based on CE) offered several components in source code form to the general public. However, a number of core components that do not need adaptation to specific hardware environments (other than the CPU family) are still distributed in binary form toolsVisual StudioLate versions of Microsoft Visual Studio support projects for Windows CE / Windows Mobile, producing executable programs and platform images either as an emulator or attached by cable to an actual mobile device. A mobile device is not necessary to develop a CE program. The .NET Compact Framework supports a subset of the .NET Framework with projects in C# and , but not Managed C++.Platform BuilderThis programming tool is used for building the platform (BSP + Kernel), device drivers (shared source or custom made) and also the application. This is a one step environment to get the system up and running. One can also use Platform Builder to export an SDK (standard development kit) for the target microprocessor (SuperH, x86, MIPS, ARM etc.) to be used with another associated tool set named Visual C++ (eVC)The Embedded Visual C++ tool is for development of embedded application for Windows CE based devices. This tool can be used standalone using the SDK exported from Platform Builder or using the Platform Builder using the Platform Manager connectivity to Windows Mobile, Pocket PC, and SmartPhoneOften Windows CE, Windows Mobile, and Pocket PC are used interchangeably. This practice is not entirely accurate. Windows CE is a modular/componentized operating system that serves as the foundation of several classes of devices. Some of these modules provide subsets of other components' features (. varying levels of windowing support; DCOM vs COM), others which are mutually exclusive (Bitmap or TrueType font support), and others which add additional features to another component. One can buy a kit (the Platform Builder) which contains all these components and the tools with which to develop a custom platform. Applications such as Excel Mobile/Pocket Excel are not part of this kit. The older Handheld PC version of Pocket Word and several other older applications are included as samples, Mobile is best described as a subset of platforms based on a Windows CE underpinning. Currently, Pocket PC (now called Windows Mobile Classic), SmartPhone (Windows Mobile Standard), and PocketPC Phone Edition (Windows Mobile Professional) are the three main platforms under the Windows Mobile umbrella. Each platform utilizes different components of Windows CE, as well as supplemental features and applications suited for their respective PC and Windows Mobile is a Microsoft-defined custom platform for general PDA use, and consists of a Microsoft-defined set of minimum profiles (Professional Edition, Premium Edition) of software and hardware that is supported. The rules for manufacturing a Pocket PC device are stricter than those for producing a custom Windows CE-based platform. The defining characteristics of the Pocket PC are the digitizer as the primary Human Interface Device and its extremely portable SmartPhone platform is a feature rich OS and interface for cellular phone handsets. SmartPhone offers productivity features to business users, such as email, as well as multimedia capabilities for consumers. The SmartPhone interface relies heavily on joystick navigation and PhonePad input. Devices running SmartPhone do not include a touchscreen interface. SmartPhone devices generally resemble other cellular handset form factors, whereas most Phone Edition devices use a PDA form factor with a larger Mobile 5 supports USB and new devices running this OS will also conform to the USB Mass Storage Class, meaning the storage on PPC can be accessed from any USB-equipped PC, without requiring any extra software, except requiring a compliant host. In other words, you can use it as a flash productsCompetitors to consumer CE based PDA platforms like Pocket PC – the main application of Windows CE – are Java, Symbian OS, Palm OS, iPhone OS and Linux based packages like Qtopia Embedded Linux environment from Trolltech, Convergent Linux Platform from a La Mobile, and Access Linux Platform from Orange and secondary usage of CE is in devices in need of graphical user interfaces, (point of sale terminals, media centers, web tablets, thin clients) as the main selling point CE is the look and feel being similar to desktop Windows. The competition is Windows XP, Linux and graphical packages for simpler embedded operating an RTOS, Windows CE is also theoretically a competitor to any realtime operating system in the embedded space, like VxWorks, ITRON or eCos. The dominating method, however, of mixing Windows look and feel with realtime on the same hardware, is to run double operating systems using some virtualization technology, like TRANGO Hypervisor from TRANGO Virtual Processors or Intime from TenAsys in the case of Windows, and OS Ware from VirtualLogix, Padded Cell from Green Hills Software, OKL4 from Open Kernel Labs, TRANGO Hypervisor from TRANGO Virtual Processors, RTS Hypervisor from Real-Time Systems or PikeOS from Sysgo, in case of the Digital Subscriber Line (ADSL) is a form of DSL, a data communications technology that enables faster data transmission over copper telephone lines than a conventional voiceband modem can provide. It does this by utilizing frequencies that are not used by a voice telephone call. A splitter - or microfilter - allows a single telephone connection to be used for both ADSL service and voice calls at the same time. Because phone lines vary in quality and were not originally engineered with DSL in mind, it can generally only be used over short distances, typically less than 3mi ( km) [William Stallings' book].At the telephone exchange the line generally terminates at a DSLAM where another frequency splitter separates the voice band signal for the conventional phone network. Data carried by the ADSL is typically routed over the telephone company's data network and eventually reaches a conventional internet network. In the UK under British Telecom the data network in question is its ATM network which in turn sends it to its IP network IP distinguishing characteristic of ADSL over other forms of DSL is that the volume of data flow is greater in one direction than the other, . it is asymmetric. Providers usually market ADSL as a service for consumers to connect to the Internet in a relatively passive mode: able to use the higher speed direction for the "download" from the Internet but not needing to run servers that would require high speed in the other are both technical and marketing reasons why ADSL is in many places the most common type offered to home users. On the technical side, there is likely to be more crosstalk from other circuits at the DSLAM end (where the wires from many local loops are close to each other) than at the customer premises. Thus the upload signal is weakest at the noisiest part of the local loop, while the download signal is strongest at the noisiest part of the local loop. It therefore makes technical sense to have the DSLAM transmit at a higher bit rate than does the modem on the customer end. Since the typical home user in fact does prefer a higher download speed, the telephone companies chose to make a virtue out of necessity, hence ADSL. On the marketing side, limiting upload speeds limits the attractiveness of this service to business customers, often causing them to purchase higher cost Digital Signal 1 services instead. In this fashion, it segments the digital communications market between business and home usersHow ADSL worksOn the wireCurrently, most ADSL communication is full duplex. Full duplex ADSL communication is usually achieved on a wire pair by either frequency division duplex (FDD), echo canceling duplex (ECD), or time division duplexing (TDD). FDM uses two separate frequency bands, referred to as the upstream and downstream bands. The upstream band is used for communication from the end user to the telephone central office. The downstream band is used for communicating from the central office to the end user. With standard ADSL (annex A), the band from kHz to 138 kHz is used for upstream communication, while 138 kHz – 1104 kHz is used for downstream communication. Each of these is further divided into smaller frequency channels of kHz. During initial training, the ADSL modem tests which of the available channels have an acceptable signal-to-noise ratio. The distance from the telephone exchange, noise on the copper wire, or interference from AM radio stations may introduce errors on some frequencies. By keeping the channels small, a high error rate on one frequency thus need not render the line unusable: the channel will not be used, merely resulting in reduced throughput on an otherwise functional ADSL may support usage of higher frequencies as a proprietary extension to the standard. However, this requires matching vendor-supplied equipment on both ends of the line, and will likely result in crosstalk issues that affect other lines in the same is a direct relationship between the number of channels available and the throughput capacity of the ADSL connection. The exact data capacity per channel depends on the modulation method used.[edit] ModulationADSL initially existed in two flavours (similar to VDSL), namely CAP and DMT. CAP was the de facto standard for ADSL deployments up until 1996, deployed in 90 percent of ADSL installs at the time. However, DMT was chosen for the first ITU-T ADSL standards, and (also called and respectively). Therefore all modern installations of ADSL are based on the DMT modulation J and M shift the upstream/downstream frequency split up to 276 kHz (from 138 kHz used in the commonly deployed annex A) in order to boost upstream rates. Additionally, the "all-digital-loop" variants of ADSL2 and ADSL2+ (annexes I and J) support an extra 256 kbit/s of upstream if the bandwidth normally used for POTS voice calls is allocated for ADSL the ADSL access utilizes the MHz band, ADSL2+ utilizes the MHz downstream and upstream rates displayed are theoretical maxima. Note also that because Digital subscriber line access multiplexers and ADSL modems may have been implemented based on differing or incomplete standards some manufacturers may advertise different speeds. For example, Ericsson has several devices that support non-standard upstream speeds of up to 2 Mbit/s in ADSL2 and ADSL2+.[edit] Installation issuesDue to the way it uses the frequency spectrum, ADSL deployment presents some issues. It is necessary to install appropriate frequency filters at the customer's premises, to avoid interferences with the voice service, while at the same time taking care to keep a clean signal level for the ADSL the early days of DSL, installation required a technician to visit the premises. A splitter was installed near the demarcation point, from which a dedicated data line was installed. This way, the DSL signal is separated earlier and is not attenuated inside the customer premises. However, this procedure is costly, and also caused problems with customers complaining about having to wait for the technician to perform the installation. As a result, many DSL vendors started offering a self-install option, in which they ship equipment and instructions to the customer. Instead of separating the DSL signal at the demarcation point, the opposite is done: the DSL signal is "filtered off" at each phone outlet by use of a low pass filter, also known as microfilter. This method does not require any rewiring inside the customer side effect of the move to the self-install model is that the DSL signal can be degraded, especially if more than 5 voiceband devices are connected to the line. The DSL signal is now present on all telephone wiring in the building, causing attenuation and echo. A way to circumvent this is to go back to the original model, and install one filter upstream from all telephone jacks in the building, except for the jack to which the DSL modem will be connected. Since this requires wiring changes by the customer and may not work on some household telephone wiring, it is rarely done. It is usually much easier to install filters at each telephone jack that is in use.

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