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E-learning games comparative study of business models Abstract Mankind has entered the age of the Internet, a significant number of young people do not know how to use network resources, they waste their time in various forms of online games. Faced with this dilemma, whether educators or online games operator should bear the responsibility - so it was creatively put forward the "education-based online games," the concept. However serious the game between education and entertainment there will always be difficult to reconcile the gap, if a creative way to deal with these contradictions, not only is a breakthrough in the education sector, so that tens of millions of young people to enjoy the happiness of the learning process, but also allows game operators At the same time to obtain the reputation of the profit from. This article discusses the first part of the status of e-learning games and the development prospects in China and put forward the problems faced; the second part of the business model on the concept and its elements, making it into the network analysis of educational games; The third part is on the domestic network of several unique educational games are analyzed and compared to highlight their business strengths and weaknesses of the model; Finally, summary and outlook, try to network, education, games and business to find a good combination between provide a reference point basis and theoretical support. Keywords business model; education; online games 个人翻译,应该不会太差!!

230 评论

咕噜咕噜SP

The network game has entered for 5 years of Chinases, the game technique have been what in the domestic high and deep says hard up for be a game to create sex, the creation process work preface that is physically that is in need can then backlog experience, every year of local independence development company kept on increasing to rise the good enough to proof the all these. With the network game industry fast fierce development speed same stirring pay attention to of is many problems that it the current network in our country game legal system is not sound, the net swims inside violence, color feeling, an etc. contents quite a few, educate to the teenager, social public order etc. produced the many bad influence, violence game in network in cool love in teenager, persistently the violence behavior of the mimicry game world, end cause tragic occurrence. The immoderation ground addicts to the network, endangering much is a 21- year old sophomore in the net continued to play several ten games of he is preparing to leave the net return the school, the feels headache, two eye hairs are black, falling on the ground subsequently collapsed and fainted, the hospital examines a patient after accepting cure its for" the excesssive internet access causes see the retina tired, low blood sugar .May of 2004, the some college in river's west is a big four student internet access the habit kills two people, five people the play of of the severely wounded after causing the maggot .Still have in the strand City of a 14 years old young recently because play the network game not satisfactorily, open unexpectedly the coal gas commit suicide, the empress is smelt people's that arrive to saved the bottom, similar these matterseses are plenty more. According to the inquisition, make the thieves and burglars to have with the university student who rob in the offense three category type because of fan network game, on ising a " the thing of the heart love" to play the network game after becoming addicted, network game room to steal;Two is to had no money to play or owed the boss' money, to steal to rob;Three play all night till dawn in the game room, become friends with the other bad youth, drive" drag along the watering" come after the grab the habit causes the several affairs, through inquisition, current in net of network game mostly with" attack, fight, compete" is main composition, play the car of and chop down to kill, blow up over a long period of time, gun battle etc. game, the fire explodes the exciting contents to make easily game misty morals perception, downplay the game conjecture and the difference that actuality some university student is influence by the game, mistakenning for this kind of pass to hurt the others but attain the way of oneself's purpose matches the feeling became this kind of mistake standpoint, will stop at nothing then, cheat, steal the thief even to others . But too must not say that the network game is all to at the end of 2004 years, the total production value of the local network game industry over 2,000,000,000 dollar renminbi, have exceeded the production value of the local movie industry of a hundred years in network game is used as a kind of new amusement method, will moving story details, abundant audio-visual result, can participate the sex highly, and risky, the reads aloud, mystery, stimulate etc. many amusement chemical element blend together, provided a conjecture for the player but again almost lifelike new multi-media technique lets the person's audio-visual sense organs amusement getting well with enjoy, the role play, true person is interactive, letting that person having more opportunities to launch the wing of thinking the elephant and make open the character limit play the network game to also is beneficial to relax to body and spirits, can alleviate the nervous can also seek in network game complete the incognizant person discusses to the joyful, can't affect the study like this and not only, will still is beneficial to the study. Oneself too play the network did not resemble other people so consider as a kind of amusement, kill time, make the life more a little bit can find out the thing that actuality can not find in network game, can outstanding this is the attractive place. Network game this thing, really very stirring deep person of the original the invention network, just for the sake of amusement, let weariness from overwork a day people be relax, amusement some people therefore fan, can't from pull doing not drink the water and do not have a meal whole day for they to say that have been the small , along with the increment of the number of internet access, beat the person of the game to also increase, but the inside can become the game the inside strong minimum amount, the some people does not hesitate the whole prices, using quite a few thousand dollars buy a network the material of the conjecture, why the need these moneyses take away to do the meaningful matter in amount, why should not be happy to do it, individual also thinks if really indulge in the game the inside since wasted money, again the wave takes a lot of time, and to realistic disappointment, also will increase immediately, face reality rather and thoroughly. Loving human disposition that play is a disposition, as long as mankind love to play constant, the game industry there will be the great everybody consider as a kind of amusement method within common life to the network game, making your life been fascinating more, but it can't replace your life, can't be all that you live.

229 评论

miracle11sno

“论文”一词的英文表达很多,通常因场合、用处不同而有不同的表达,下面罗列了几种,请楼主斟酌一下那一种是适合自己。*dissertation(博士学位)论文,(专题)论文,学术演讲:长而正式的论文,尤指大学里由博士学位攻读者所写的论文;学位论*disquisition专题论文;专题演讲,专题讨论:关于一个论题的正式讨论,常为书面形式*thesis命题论文:尤指出于获得学位的研究需要而改进原来观点以作为研究成果的论文*discourse(学术)讨论,研讨用的论文*paper作业形式的,为达到某一目的或效果(如学位)而写的

290 评论

bigbig米米

Online game is a kind of entertaiment. It is increasingly changing people's life . More and more people can enjoy the fresh experience brought by computer games. Meanwhile online game is also an industry. Since 2003, online game is increasing by more than 30% a year. The world is shocked by the speed of development and huge market of online game industry. Chinese on the real meaning of online game started from 2000. Up to now, Chinese online game has already walked through ten years. According to the report of Chinese game industry on 2009, Chinese online game's net sales proceeds was 25,620,000,000 on 2009, angainst a on 2008. The number of online game subscribers reached 65,870,000, an increase of year-on-year. The number of paying online game subscribers reached 37,150,000, an increase of year-on-year. However,12 giants of online game companies like Tencent, SNDA, NetEase, PWRD have occupied market share of the Chinese online game market. This artical will introduce the development and management of Chinese online game firstly,so readers could have a holistic understanding of online game, then will deeply analyse the game Dragon Oath. This artical aims at analysing the marketing strategy of Dragon Oath that is relatively successful, and find out the successful management for other network game for : online game marketing mode promotion strategy product strategy

84 评论

好好生活2013

The network game has already entered China for 5 years, the game technique is in the domestic is no longer what high deeply unfathomable say the want for may be a game to create sex, be in need of of be an actual manufacture process work can with the backlog experience, independent development company inside the country increases to rise to be good enough to prove continuously annually all these. BE stirring and the network game industry fast fierce development speed same what to pay attention to is many problems that it our country the network game legal system isn't sound currently, the net swim medium the violence,porn,thick etc. contents is quite a few, to teenager education,social public order etc. produced many bad influence, the teenager was cool to love a network violence game, persistently the violence behavior of the mimicry game world, end cause tragedy of occurrence. The immoderation ground addicts to a network, endanger much a 21-year-old sophomore to play several ten games of hours continuously in the net he is just prepare leaving a net cafe returns a school,Suddenly , feeling the headache,two eye hairs is black, falling on the ground subsequently collapsed and fainted, the hospital examines a patient it as"get to the Internet to cause to see retina excessively tired, low blood sugar disease" after accept May in 2004, river's west some college a big four students get to the Internet the play that the addiction kills two people,five people severely wounded after cause fantasize a disease..Still have a 14 years old youth in Harbin City recently because of doing not satisfactorily and unexpectedly play the network game to open the coal gas suicide, after is smell police whom known the thing arrive to save under, similar these matters still have a lot. According to the inquisition, because fan the top network game but make thieves and burglars and rob to have in the university student of the offense three, one is play the network game to steal"the thing of[with] the heart love" of the network game room after become addicted;Two is money that has no money to play or owes a boss, to steal to rob;Three is in the game room to play all night till dawn, become friends with other bad youths, is come after by"drag along watering" to steal to the network addiction causes several affairs, mostly take"attack, fight,compete" as main composition in the network game in the net cafe currently through the inquisition, playing the car crazy,chop down to kill,blow up over a long period of time,gun battle etc. game, the fire explodes to stimulate of the contents makes easily misty morals cognition of the game, downplay the difference of[with] the game conjecture and reality university students under the influence of game, mistaken for this kind of pass the injury others but attain oneself's purpose of the way match feeling became this kind of mistake standpoint, will stop at nothing then, cheat,steal a thief even is suddenly and violently to the others. But can't say the network games are all wrong, to the end of in 2004, the total production value more than 2,000,000,000 dollar renminbi of the local network game industry, have already exceeded to develop the production value of the local movie industry of hundred network game is a kind of new amusement method, moving story details,abundant of audio-visual result,height of can participate sex, and adventure,hang to read aloud,mysterious,stimulate etc. is many to amuse a chemical element to blend together, providing for the player a conjecture but again almost lifelike new multi-media technique lets the person's audio-visual sense organs get full amusement with enjoy, role play,true person interaction, and then let the person have the wing that more opportunities launch an imagination and make open play of moderation network game is good for also to the body and the spirit to relax, can alleviate a nervous can also seek complete incognizant person to the joyful to discuss in the network game, will not influence a study not only so, will also contribute to a study. Oneself have already played the network game as be not like other people so consider as a kind of amusement, kill time, make the life more a little bit can find out the thing that the reality can not find in the network game, ability outstanding this be the attractive place. The network game this thing, really very stirring deep first the person of the invention network, just for the sake of amusement, let weariness from overwork people of a day be relax, amusement , some persons therefore infatuated, can't from pull 't drink a water and don't have a meal all day long to say for them that is already a small , along with get to the Internet the increment of the number, the person who beats game also increases, but the inside rarely can become the strong in the game, some persons don't hesitate the whole prices, using quite a few 1000 dollars to buy a virtual material in a network, why the need money if take to do some meaningful matters, and why should not be happy to do it, personal also think if really indulge in game in since waste money, again the wave take a lot of time, and to the disappointment of the reality, will also increase immediately, face reality rather and thoroughly. The naughty is the mankind's disposition, only mankind the naughty disposition is constant, the game industry contain great everyone to consider as the network game usually living is medium of a kind of amusement method, make your life more fascinating, but it can't replace your life, can't be the all of your life.

303 评论

april841002

也是相当的赚钱了,因为有很大的需求就会有很大的收益。而且论文查重是每一个大学生都需要做的事情。

123 评论

缘分百合

是非常赚钱的,因为现在的毕业生很多,而且查重率也是非常高的,所以这方面的收益很可观。

275 评论

陽-iYummy

Network education games business modeltheHuman beings have entered the era of Internet, but quite a number of teenagers doesn't know how to utilize the network resources, they take time to waste in the forms of online games. Facing this situation, whether educators or online game operator shall assume responsibility, then someone creatively put forward "educational network game" this concept. However serious education and entertainment game between total have to reconcile the gap, if can creatively handling these contradictions, not only in education is a breakthrough, let million teenagers to enjoy happiness in the learning process, and also can let game operator in the profit and gain reputation from. The first part of this game is discussed and the present situation of network education in our country, and puts forward the prospect of facing problems, The second part describes the concept of commercial mode and its elements, making it into the game analysis of network education, The third part of domestic several distinctive network education game is analyzed and compared, highlighted its business model of place, Finally, prospect is summarized and education, network, trying to find good business and game between the theory and reference commercial mode, Education, Network game

275 评论

欧比诺橱柜

Network game is an entertainment, it is increasingly changing people's life, let more and more people can enjoy computer games brings new experience, Meanwhile network game is also an inheritance, since 2003, network game by more than 30% a year growth, online game industry high-speed development speed and huge market scale shock the world. China oh the real meaning of network game started from 2000, yet the network game have already walked through ten years. According to the 2009 China game industry report shows, 2009 China's online game actual sales income for billion, more than the 2008 growth , network game subscribers to 6587 million, an increase of , paying online game 3715 million subscribers to year-on-year, ). However, tencent, snda, netease, perfect space-time dozen wilfing giant occupied China online market as high as explaination market share. This article will first for China's online game development business status to introduce, make readers for network game have a whole understanding; Then will the game to eight guardians in-depth analysis. This article attempts to wilfing relatively successful "eight guardians" marketing strategy analysis, found the successful management for other network game for reference. Keywords: network game marketing mode of promotion strategy product strategy 。

227 评论

太极武者NO1

因为我国每年是有很多的毕业生毕业,论文也是大量的增加的,有名气的公司学生都会去主动给你做单。

275 评论

魅丽无限

Human beings have entered the era of Internet, but quite a number of teenagers doesn't know how to utilize the network resources, they take time to waste in the forms of online games. Facing this situation, whether educators or online game operator shall assume responsibility, then someone creatively put forward "educational network game" this concept. However serious education and entertainment game between total have to reconcile the gap, if can creatively handling these contradictions, not only in education is a breakthrough, let million teenagers to enjoy happiness in the learning process, and also can let game operator in the profit and gain reputation from. The first part of this game is discussed and the present situation of network education in our country, and puts forward the prospect of facing problems, The second part describes the concept of commercial mode and its elements, making it into the game analysis of network education, The third part of domestic several distinctive network education game is analyzed and compared, highlighted its business model of place, Finally, prospect is summarized and education, network, trying to find good business and game between the theory and reference commercial mode, Education, Network game

347 评论

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